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Posted

I know there are at least a few people on here who raised an eyebrow to the news of a Final Fantasy 7 remake...

Am I the only one who is hoping they keep the V-Max lookalike "Hardy Daytona" motorcycle from the original game, instead of replacing it with that overdesigned wanky "Fenrir" motorcycle from Advent Children?


:lol:

Posted

As a 7/8 year old that cutscene with the bike was the best thing in the world.

Posted

I, for one, can't wait. I remember playing the entire game through several times. First time I took 100hrs. Second time I took less than sixty and got to Sephiroth so quick I was under levelled and had to grind till I could beat him haha

Posted

I liked both bikes to be honest. But I would be really annoyed if they do a remake, but switch the bikes. The Daytona should stay :-)

Posted

I have FF7, 8 + 9 on my PS emulator on my phone 8-) 8-) 8-)


7 was truly the best. Excellent system of the materia... the almighty task of taking on emerald weapon which took absolutely ages to upgrade KOTR and Mime materia's was just mammoth...

Posted

Playing FF7 on my PSP at the moment. Managed to grind Gold Saucer for omnislash before getting to the temple of the ancients, game is a bit easy now :/

Posted

Yup, broken as hell. I also had all the level 3 limit breaks for Barret, Tifa and Cloud by the end of the Mythril mine :shock: Did some serious levelling so I could kill the Midgar Zolom and get Enemy Skill Beta nice and early on... Mwahahahaha. I'm now in the process of trying to master my counter-attack materia for the third time - turns out, if you stack multiple copies your character counters multiple times. Might try pairing the counter materia with the 4-cut materia for good measure.

http://i.imgur.com/OYgyl.jpg

Posted

Equipe counter materia with the master summon and you can counter with KOTR every so often. ;-)

Posted

Yeah, that's a good one too. My end of game setup when I first played it so many years ago was something along the lines of Master Summon paired with MP Drain so it effects all summons, and KOTR with HP Drain, so every use of KOTR fully heals and restores your MP, and then Phoenix paired to Final Attack so you can never actually die. And Phoenix drains their MP too, so even if they use an instant kill attack one turn after another you still have enough MP to do your final attack each time :lol:


This time round I'm going for:

Added Effect + Hades, Added Effect + Contain, 4x Cut + HP Plus, Master Command + HP Drain

Counter Attack + Counter Attack, Counter Attack + Counter Attack, Counter + Deathblow, Deathblow + Added Cut.


So every turn I strike four times with each attack carrying a chance of poison, sleep, silence, confuse, mini, toad, death, break, and freeze. Every time I get hit, I counter with a deathblow and 5 other normal attacks, all with the statuses listed above. And because pairing HP drain to master command makes it effect all commands, that makes even my basic attacks drain HP.


Who needs KOTR? 8-)

Posted

lol you have clearly though about this! That looks a great set up. I always got distracted by chocobos and their many colours... :D

Posted
lol you have clearly though about this! That looks a great set up. I always got distracted by chocobos and their many colours... :D

 

Those ruddy birds were always my downfall, just couldn't get my head around them all... I have to admit to being lazy and beating Ruby Weapon to get the free Gold Chocobo, instead of doing all the hard work myself. And yes, somehow in my logic it was easier to beat Ruby without KOTR than it was to just breed the damn Chocobo. Teenager logic right there :lol:

 

To all of the above I say... What?

 

http://img.photobucket.com/albums/v358/AlexClarke/Nelson-YoureOld.jpg

Posted

Who needs KOTR? 8-)

Come back to me when you've beat emerald and ruby weapon without it ;)

Posted

See the post above ;)


4-Cut + HP Plus, Master Command + HP Drain, Master Summon + MP Drain, Phoenix + Final Attack is pretty unstoppable, if a bit slower.


Also good: purposefully run from 2222 battles, then use Chocobuckle on a member of your team with 9999 health, triggering Lucky 7s mode and a string of 64 uninterrupted attacks at 7777 damage per hit.


Also good: fight Emerald weapon with only 2 materia each on two of your team (need to have 9999 max health, so probably HP plus x 2). Third team member has lots of healing magic, pref. full cure and cure 3 with All materia. When Emerald uses the attack that hits all team members for 1111 x number of materia of equipped, the two attackers immediately go into lucky 7s mode and deliver a total of 128 uninterrupted blows at 7777 damage per hit. Emerald doesn't have enough HP to survive it, so it ends the battle pretty darn quickly.


Also good: go into the fight with Cait Sith already at limit break, mash the square button to slow the reels down and aim for the Game Over attack. Instant kill on any enemy in the game, even bosses, even Ruby weapon at the start of the fight when you can't normally hurt him.

Posted

Emerald Weapon was beatable with enough Bahamut Zero x4. The main thing with Emerald, as I recall, was phoenix cos he did that Aire Tam Storm attack.


KOTR was just so sickeningly long to have to sit through for so many times haha.

Posted

And as for C&C - I've got the First Decade collection, so C&C, RA 1 & 2, Tib Sun and Generals.


Epic.

Posted (edited)
The main thing with Emerald, as I recall, was phoenix cos he did that Aire Tam Storm attack.

 

Yeah, that's the one I was thinking of - 99% of the time it was your worst enemy, but if you could have a full team at 9999 health before it connected and with two materia each then that was the fight over :D

Edited by RantMachine

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